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Viewing Single Post From: Going Like Clockwork | Revolution Updates
Posted ImageMooge
Legendary Member I
The following fixes and tweaks have now been implemented. As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.

Ninja Fixes

The ability to quick travel to Temple Trekking is now available on the Mort Myre Swamp entrance gates via a right click option instead of a toggle.

The highest tier of Menagerie pet houses now have 30 slots, up from 25.

Players can now dismiss pets directly from their Menagerie.

Coins obtained via the Queen Black Dragon loot chest will now move to the money pouch when claimed.

Flameburst defenders now provide the effects of a real defender.

The interface layout presets have been updated to better resize and handle tertiary interfaces, such as the the slayer counter for both standard and legacy modes.

XP lamps awarded for completing Heroes' Quest are no longer non-member objects.

Sixth Age quests are now marked in the quest journal, with similar messaging to Fifth Age quests.

Several "agnostic" quests have been re-categorised as Fifth Age quests.

The quest list now has an option to categorise quests into Fifth/Sixth Age.

The Progress category in the quest list now displays Completed quests at the bottom of the list instead of the middle.

A quest accept interface has been added to the following quests

The Hand in the Sand

Haunted Mine

Horror from the Deep

Hunt for Red Raktuber

Icthlarin's Little Helper

In Aid of the Myreque

In Pyre Need

In Search of the Myreque

Kennith's Concerns

Legacy of Seergaze

Legends' Quest

Lost City

Lunar Diplomacy

Meeting History

Monkey Madness

Mountain Daughter

My Arm's Big Adventure

Nomad's Requiem

Olaf's Quest

One Small Favour

The Path of Glouphrie


Recipe for Disaster

Rocking Out

Royal Trouble

Rum Deal

Rune Mechanics

Scorpion Catcher

Sea Slug

Shades of Mort'ton

Shadow of the Storm

Shilo Village

The Slug Menace

Smoking Kills

Spirit of Summer

Spirits of the Elid

Summer's End

Swan Song

Tai Bwo Wannai Trio

Tears of Guthix

Throne of Miscellania


The Tourist Trap

Tree Gnome Village

Tribal Totem

Troll Romance

Troll Stronghold



What Lies Below

Witch's House

Zogre Flesh Eaters

Clock Tower

Monk's Friend

Observatory Quest

Dwarf Cannon

Eagle's Peak

Elemental Workshop I

Elemental Workshop II

Fishing Contest

Rag 'n Bone Man

Fur 'n Seek

Murder Mystery

Perils of Ice Mountain

Merlin's Crystal

Holy Grail

King's Ransom

Tower of Life

The Feud

All Fired Up

Animal Magnetism

As a First Resort

Back to My Roots

Between a Rock...

Blood Runs Deep

Cabin Fever

Cold War


Creature of Fenkenstrain

Darkness of Hallowvale

Dealing with Scabaras

Devious Minds

The Dig Site

Dream Mentor

Eadgar's Ruse

Enlightened Journey

The Eyes of Glouphrie

Fairy Tale I

Fairy Tale II

Family Crest

Forgettable Tale...

Forgiveness of a Chaos Dwarf

The Fremennik Isles

The Fremennik Trials

Garden of Tranquillity

Ghosts Ahoy

The Giant Dwarf

Glorious Memories

The Golem

The Great Brain Robbery

Grim Tales

Plague City


Sheep Herder

Waterfall Quest

Making History

Big Chompy Bird Hunting

Underground Pass

Regicide (no confirmation, as this quest starts when the messenger appears)

Roving Elves

Catapult Construction

Mourning's End Part I

Mourning's End Part II

Within the Light

Gertrude's Cat

Recruitment Drive

A Soul's Bane

Priest in Peril

Nature Spirit

Goblin Diplomacy

Pirate's Treasure

Vampyre Slayer

The Knight's Sword

Dragon Slayer

The following quests now award XP lamps containing the quest reward XP:

Goblin Diplomacy now awards a 200 Crafting XP lamp.

Vampyre Slayer now awards a 4,825 Attack XP lamp, requiring 10 Attack.

The Knight's Sword quest now awards a 12,725 Smithing XP lamp, requiring 28 Smithing.

Dragon Slayer now awards two XP lamps worth 18,650 Strength and Defence XP, requiring 50 Strength and Defence respectively.

Gertrude's Cat now awards a 1,525 Cooking XP lamp, requiring 11 Cooking.

Recruitment Drive now awards three XP lamps worth 1,000 XP each in the Prayer, Herblore and Agility skills, requiring level 8 in the respective skills.

A Soul's Bane now awards two XP lamps worth 500 Defence and Constitution XP, requiring 4 Defence and Constitution respectively.

Priest in Peril now awards a 1,406 Prayer XP lamp, requiring 10 Prayer.

Nature Spirit now awards three XP lamps worth 3,000 Crafting XP and 2,000 Constitution and Defence XP, requiring level 4 Crafting and level 3 Constitution and Defence respectively.

In Search of the Myreque now awards five XP lamps worth 600 XP in the Attack, Defence, Strength, Constitution and Crafting skills, requiring level 4 in the respective skills.

In Aid of the Myreque now awards four XP lamps worth 2,000 XP in the Attack, Defence, Strength and Crafting skills, requiring level 12 in the respective skills.

The Haunted Mine quest now awards a 22,000 Strength XP lamp, requiring 35 Strength.

Skills, D&Ds & Minigames

Every Summoning scroll now has a tooltip of what the effect is.

The following Summoning scrolls have been updated:

The Abyssal drain's scroll now heals up to 50 prayer points, up from 5.

The Spirit dagannoth, Desert wyrm, Minotaur and Arctic bear scrolls now bind the target correctly.

The Lava titan's scroll now drains 5% adrenaline correctly.

The Stranger plant and Swamp titan scrolls now poisons for up to 200 damage, up from 20.

The Tz-Kih's scroll can now damage up to 5 targets, up from 2.

The Vampyre bat's scroll now heals the player for 50% of damage dealt, up from a fixed 100 lifepoints.

The Bloated leech's scroll now won't heal if health is below 600, up from 60, and deals 100 damage, up from 10.

The Spirit scorpion's scroll now works by applying weapon poison to the player for 30 seconds.

The Luck of the Dwarves ring now affects the chance of receiving an off-hand Khopesh of the Kharidian from treasure chests inside a Shifting Tomb.

Players can now jump over the Strange Floor agility shortcut in the Taverley dungeon when on the west side, standing south of it.

Corrected the spelling of ethereal components.

The Sophanem Slayer Dungeon chest will now warn players when discarding a single item from it.

The Shooting star and Evil Tree are no longer displayed as members-only on the Minigame spotlight interface.

Obtaining a strange rock will now consistently state the rock skill name when acquired.

Quests, Challenges and Achievements

Fixed an issue where members logged into a free world could not open reward chests in the Broken Home quest due to the member skill cap on free worlds.

Completing the Dragon Slayer quest no longer displays an Ernest the Chicken achievement.

Players can now reclaim a Desert amulet 4 if they already have one keepsaked.

Corrected a debug name for Aristarchus from appearing occasionally during the Our Man in the North quest.

Corrected a typo when Crondis speaks to the player during Crocodile Tears.

Corrected the spelling of Legio Secundus on the 'Stand your ground' achievement.

The 'They All Fell Down' achievement can no longer be completed in a group.


Added a popup message when the Queen Black Dragon does her extreme dragon breath attack if the player is carrying an unforged royal crossbow.

The auto-setup action bar option once again checks for empty slots and collapses the abilities to the front of the action bar.

The auto-setup action bar option no longer adds trout to the action bar except when undertaking Combat Academy training.

Players will no longer miss two abilities when using the auto-setup action bar option.

Extra blocking has been added to some tiles north-west of the Mage Training Arena to prevent players getting stuck.

It is no longer possible to consume a Great Gunkan when the player has more than the maximum number of lifepoints.

Players can now destroy a whole elite skilling outfit set from the backpack at once.

Fixed a typo on the Adamant Dragon entrance barrier within Brimhaven Dungeon.

Corrected a typo in the Karil section on the Beasts tab attack descriptions.

Players can now right click 'Enchant' via Thormac.

Players now have an enchant all option via right-clicking on the images within the Thormac enchant interface.

Corrected a typo on closed poll booths.

The Staff of the Mind is now correctly found under the Staves filter in the Wardrobe.


Fixed some stretching on the climbable wall on phase 1 of the Vorago encounter.

Teleporting out of V's ancient cave now clears the skybox.

Graphically updated the Wilderness warning interfaces. These warnings can be toggled on or off in the Game Settings > Doomsayer Warning Settings interface.

Updated the Port Resource Crate interface to be a lot cleaner and easier to read.

Graphically updated Thormac's Battlestaff shop.

Last week's hotfixes

30/10, 12:20 UTC: Balloons now drop around the Catherby lodestone.

30/10, 14:15 UTC: Putting items on the table in the Daemonheim puzzle during Ghost Stories of Gielinor no longer deletes the item, potentially requiring restarting the story.

30/10, 16:25 UTC: Ensured that the fourth puzzle in Ghost Stories of Gielinor advances as intended. Anyone who was stuck after following the ghost can click on the stairs in the Rising Sun Inn to force the ghost outside to update.

30/10, 16:25 UTC: Adjusted the voted screen on the Ninja Survey poll to no longer display the skip option, as the percentages shown with the skip option was misleading.
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